I'm holding out for Web3.
To directly answer the question, I buy TLRPG primarily to use in the game and hold until Web3. I am not buying it because I intend to withdraw and sell it before Web3.
Do I like having the option to withdraw it? Yes. But would temporarily losing that ability stop me from buying? No
What matters to me is that it remains TLRPG, the 100 million supply is protected, and there is a clear path to Web3.
Steam
Steam is important, but we need to be very clear about what its rules actually are.
Steam currently bans applications built on blockchain technology that issue or allow the exchange of cryptocurrencies or NFTs.
So you cannot simply put the existing Web3 version of TokenLords on Steam and turn a couple of features off.
I think the answer is to build a Steam-specific non-blockchain version whose purpose is player acquisition and advertising for the TokenLords brand.
But it needs to be a REAL game, not an advertisement pretending to be a game, because Steam also does not accept advertising-based applications.
I would create something like - TokenLords: Prologue
Let players experience the real TokenLords world through perhaps level 5. Same artwork. Same combat. Same monsters. Same items. Same progression. Same quality. Make it good enough that somebody playing it says, "I want more of this."
No crypto.
No NFT trading.
No withdrawable TLRPG.
No blockchain functionality.
It should stand on its own as an actual free game experience on Steam.
Its strategic purpose, however, is obvious: put the TokenLords name in front of Steam's enormous gaming audience and make people interested in the larger TokenLords universe.
I would not make it a formal Steam "demo" unless the full qualifying game is also on Steam, because Steam demos are tied to a base Steam game. Make it a standalone Prologue or similar product instead.
The Steam store page, developer branding, community presence and Steam's permitted website/social fields can build awareness of TokenLords beyond that small Steam experience.
The goal is advertising. The product itself cannot just be an ad.
And I would not put it on Steam until those first five levels are excellent. Bad Steam reviews could hurt TokenLords more than simply waiting another few months.
Pi
Pi is the biggest opportunity we have.
If making purchased TLRPG non-withdrawable is what allows TokenLords to get accepted into the Pi ecosystem, I absolutely think that trade is worth considering.
Pi potentially puts the game in front of hundreds of thousands of people who already understand digital currencies and digital ownership.
Pi itself is moving further toward gaming and ecosystem tokens. Their SLICE Launchpad test connected to a third-party game attracted more than 242,000 participants.
What is much more important for TLRPG is what Pi says this testing is leading toward: real Mainnet ecosystem tokens. Pi says projects will eventually be able to issue tokens that can be used for payments, rewards, access, governance, and other app functionality, with liquidity pools against Pi.
They are literally building infrastructure for other tokens within the Pi ecosystem.
That potentially changes the TLRPG/Pi strategy quite a bit. It raises the possibility that TLRPG might eventually exist as an actual Pi ecosystem token rather than having to become merely a fake/non-crypto in-game currency.
The 100 Million TLRPG
My bigger concern isn't whether I can withdraw my purchases tomorrow.
My concern is protecting what TLRPG could become.
There are only 100 million TLRPG.
If TokenLords someday has:
100,000 players = 1,000 TLRPG per player mathematically
1,000,000 players = 100 TLRPG per player
5,000,000 players = 20 TLRPG per player
10,000,000 players = 10 TLRPG per player
And that's assuming the entire 100 million supply was distributed evenly among players, which obviously it will not be.
That scarcity could become one of TLRPG's greatest strengths if TokenLords succeeds.
I am buying and holding because I want to be here when Web3 arrives.
If temporarily locking purchased TLRPG lets us get onto Steam and Pi and potentially bring hundreds of thousands or eventually millions of new players into TokenLords, I think that is worth doing.
Use the vaults we already have. (I would boost the vaults, this would give early players a % of their vaults value as a reward)
Protect the 100 million supply. TLRPG needs to stay TLRPG with pricing always shown.
Make the Steam version incredible.
Use Steam as a giant marketing funnel.
Take advantage of Pi's audience.
Then open up the full Web3 economy when the time is right.
This is the way!!
Open to any other thoughts.