One decision that affects every player - TLRPG [Question]

By TokenLord · · 1806 views · 7 upvotes · 36 replies

We need to talk about rewards, pools, and early player advantage.

Right now, everyone here is still early.
Before Web3 launch, there’s still ~1 year to progress and collect tokens.

After that it will become significantly harder.

We want early players to benefit the most.
You are the foundation of TokenLordsRPG.

But there’s a real challenge:

Every TLRPG token must be backed.
If we increase rewards too much now, we risk breaking the economy long-term.

At the same time, current pool flow feels too low - and that’s not the experience we want.

So we are considering two directions:

  1. Keep rewards as they are
    → stable, organic growth

  2. Increase rewards significantly
    → but tokens would be locked until Web3 launch

(This would allow early players to accumulate more, without damaging the economy now)

This is an important decision that affects the future of the game.

So I want to hear your opinion:

A) Keep it stable now
B) Bigger rewards, but locked until Web3

Lets debate on this, or even if you have your own opinion

Replies

Varg the Stormborn ·

I’d go for B) bigger rewards, but locked until Web3 launch.

From a long‑term view, that feels like the fairest setup for everyone who is here early. If rewards are higher during this early year, playing and grinding simply feels better and it attracts people who are ready to stick with the game now – before things get harder after Web3. At the same time, locking these extra tokens until Web3 stops short‑term dumping and keeps every TLRPG token properly backed, which is super important if we want a healthy economy in the future.

For early players, this pays off in the long run because:

We can build a bigger stack during this limited early phase that only active players before Web3 have access to.

The lock makes sure our early advantage doesn’t get destroyed by inflation or some economy crash before the real on‑chain part even starts.

Everyone knows the deal from day one: more rewards now, but the real financial upside comes with Web3, when the whole ecosystem and backing are ready.

For clarity and long‑term trust, I’d love to see:

A separate “Web3 vault” or locked balance in the UI, so we can clearly see what is locked for Web3.

A clear unlock rule (Web3 launch and whether it unlocks all at once or with some vesting), so early players can plan ahead.

That way, early players are truly rewarded over the long term, the game feels more rewarding right now, and the token economy can stay strong for the future of TokenLordsRPG

saiki ·

I think option B will be the best, already most of us are looking for long-term earnings. But, I want to add:
Instead of locking it, let us spend it in game. Like for Lands, VIP, maybe bronze etc. That way, every little fraction of our purchases using that non-withdrawable TLRPG will go back into pool, and fund itself (not so much maybe, but its still a thing right?).

Varg the Stormborn ·

WORD

TokenLord ·

What tokens would be withdrawable in this case? Or do we do final unlock and withdraws only after WEB3 launch?

TokenLord ·

Yes, if we do this update, players would be able to buy most of the things with TLRPG (earned in game). The rewards weekly would probably increase so much more, since we have a huge pool to give out till WEB3.

But then the question is what tokens would be withdrawable in this case? Or do we do final unlock and withdraws only after WEB3 launch?

HELLO ·

I think funds devided into the same manner like 20% reserved, 30% salary and others expences and rest shold be distributed as in that manner that players didnot feel they are wasting time they should also take some bucks to home or whatever they want. but a full report on all this should published on web like monthly incoming outgoing expenses so that people get more trust on this project and dont sell game equity to big bulls they will destroy our game and economy as three year experiance in sunflower land they have a very good burning mechnism their economy totaly run by players not by any sponcers and their security and trust are mindblowing.

Varg the Stormborn ·

Additionally, I would like to suggest a small dedicated “early tester pool” for the very first 50–100 beta players.

These are the people who joined when everything was most experimental, accepted the highest risk, and helped stabilize and improve the game with their early feedback. A modest, clearly defined allocation from a separate early‑tester pool would fairly acknowledge that contribution, without putting stress on the main reward economy. It would also send a strong long‑term signal to the community that being truly early, testing features, and reporting issues is genuinely valued and rewarded in TokenLordsRPG

saiki ·

I think letting people withdraw only the TLRPG that they bought would be the best idea. And maybe unlocking some low % of the non-withdrawable TLRPG over time, or adding some interest mechanism, lets say %3 interest rate for the non-withdrawable TLRPG, and people will withdraw only their interest of the locked TLRPG.

Varg the Stormborn ·

TLRPG coming from these boosted early rewards should only become withdrawable after the Web3 launch.

ggamy2ji ·

B seems like the most obvious option here.

Severian of the Light Eternal ·

I would go with option 2:
Increase rewards significantly
→ but tokens would be locked until Web3 launch

However, maybe there should be a slight variation, where players are allowed to withdraw a minimal amount. This serves two purposes:

  1. It proves that $TLRPG is withdrawable in cash or crypto to a player's external wallet.
  2. It allows those players who want to show some earnings for their time put in to do so.

With such a variation, I would still caution that the vast majority of players' holdings must be locked till Web3. Like with Pi, players can maybe be given an option regarding how much they want to lock, say between 100% and 95%, but not less than that - depending on what formula you finally decide on.

Even then, the current anti-whale measures must remain in place, and we can make it applicable to the unlocked portion, i.e., make the very same conditions apply to the UNLOCKED pool. This will mean that players will in any event be restricted on how much can be withdrawn, but at least everyone will understand the reason for this.

TokenLord ·

I agree with you Severian, we want to increase rewards and locking till web3 would help us do that. But then the question is how much is withdrawable?

Chain Breaker ·

B

LegeX ·

I think everyone likes receiving rewards. But if players are willing to wait, they deserve to receive double the rewards compared to those who don’t want to wait.

Sui ·

If I understand it correctly: The 2nd option would lock tokens withdraws entirely?
Doesn't seem like a best idea - especially from a new players perspective, or those who might change mind and want to withdraw what they invested; But it would surely secure game's future.

Personally I think 2nd option (option B) seems to be the best option out of two still, even tho optics are not looking so good (a 1-year hopium promise).

Limahl ·

B

Septimus ·

I think a similar model as the pi network is a reasonable option. Many people trust it and requires KYC to release tokens. There is no need to invent a new path when reasonable ones exist.

Grisgrana ·

Option B. Better rewards, even if they're currently locked, that justify the effort of those initial players who are shaping the project with their ideas and suggestions. Regards.

Septimus ·

All tokens locked until web3. Upon web3 the first tokens to unlock are those that were purchased. Then later reward tokens after a time period and kyc verification. This will prevent bot accounts from cashing out reward tokens.

Nasho ·

Option B: But what if they implement a vesting schedule after launching the web3 game

Y4769 ·

Option B the best for me

Kurtelomos ·

B, but don't unlock them all upon web3 launch, maybe partially, maybe vested, maybe usable only ingame for trading at marketplace and/or purchase VIP, lands or upgrades...just make sure this "extra token generation" does not impact negatively when the full web3 release occur. New players will need to be able to also thrive after full web3 release.

Azure Lady ·

Option A is the only viable path forward because halting rewards now would be a death sentence for the game’s growth and credibility. If we pivot to a "play now, get rich in a year" promise, new players—who lack the firsthand experience of a consistent payout—simply won't believe the game is legitimate or worth their time. Expecting a community to remain engaged solely on the hope of a post-Web3 launch is unrealistic; without the immediate gratification of tangible rewards, the player base will likely collapse before we even reach that milestone. Personally, I would definitely stop playing if my progress was reduced to a mere promise of future value, and I suspect most of the silent community (those 100 online players who are not active normally in chat) feels the same. Only most engaged people will choose B, but this game won't survive without "casual gamers".

LegeX ·

Option B. Increase rewards significantly
→ but tokens would be locked until Web3 launch

Kalriss Stormscale ·

I think before anyone decides anything we should fix this broken gear system so people can actually play the game. I was not even able to make the 350 energy requirement for this month and feel more like cashing out on everything than commiting more to the game. Its useless for me to continue getting vip when I cannot even battle.

Wyssen the Arcane Scholar ·

This is a very good idea. The early players should be taken care of and this would be one way to do this. I have other ideas that I'm working on releasing for early discord players and the Legacy players which I will share soon.

Wyssen the Arcane Scholar ·

This is exactly what Pi did, Pi has millions of people. I don't think people will mind waiting. I do think people should be able to withdraw as well. I agree to an extent, it needs to be done very carefully.

Wyssen the Arcane Scholar ·

I love the idea of a Web3 Vault for players, have the 1500 Euros a week designed to go into that vault for the players.

Schnive ·

B

DarkNesty ·

If you're going with B) that's fine but for the love of everything that's good do not implement KYC.
KYC does not mean the project is legit to people, it just means higher risk of data leakage or potentially having their data sold to third parties. Ever heard of the Discord ID data breach controversy?

Going with B) also means that there's a chance that new players and casual players will be reluctant to invest time and money into the game. The "Pi network model" may have many people trusting it but they also have many people distrusting it and deeming it as a scam. So there needs to be a way for the game to proof they are still legit without KYC and while locking the funds for 1 year.

TokenLord ·

Maybe we should mix them both? Keep the current system as it is + add another extra pool, where players gets EXTRA TLRPG tokens from early player claim pool every week?

Noldori ·

I agree with this, many games have failed when following plan B because there was no realized gains (even small ones) and they lost faith that the tokens would ever amount to anything (especially when unforseen delays happened) - they stopped putting money into the game and left, then those games collapsed. Releasing small amounts to be withdrawable would demonstrate in some small way that the tokens remain exchangeable...how much I have no idea and leave up to the devs. My only concern beyond that would be if the rewards build up too long, when it opens up people will flood the market trying to realize gains, tanking the token value.

Severian of the Light Eternal ·

This is also an option.

I think we need to find a solution where players remain able to withdraw small amounts just to prove that this is a real play-to-earn project, but also to avoid mass withdrawal before we are ready to go the the market and launch Web3.

One way is to in some way have a tradeable version of $TLRPG, and a locked portion, that remains locked till WEB3. All the added value can be placed in the locked portion, where players can see their investment grow, be it in time, money, or both.

It would be great if you could secure a deal with the Pi Core Team whereby you do a straight swop of say, 15M $TLRPG for 15M PI, seeing as the price is virtually the same at 0.17 EUR vs 0.17 USD. You could give them the difference in value as a discount. It would be nothing for the PCT, given the amount of Pi they have in reserve, and it would not affect their own cash reserves.

The attraction for the PCT would be the adoption of Pi as an in-game currency, an excellent demonstration of Pi's utility. The attraction for us players is self-evident, so many of us being Pi miners. An added incentive for players would be the no-fees aspect. A further advantage for you would be that it would place no strain on your own cash reserves.

Killroy ·

Option B is good. Think long-term.

Tpett ·

A