Compromise suggestion to get players to accept the need to make it harder to acquire $TLRPG and Resources

By Severian of the Light Eternal · · 75 views · 1 upvotes · 0 replies

The latest update requiring Bronze fuel to keep up mining for $TLRPG, Bronze, and Resources was a necessary introduction, both to combat botting, and also to make it harder to acquire the various items of value.

As TokenLord indicated, we were warned that it would become much harder to acquire the above mentioned items, and this has now been implemented.

Some players are in shock, and some feel hard done by, as initially we were given a 12 hour window in which to mine for items, especially $TLRPG, but now it has been taken away.

I would like to suggest a compromise, both to appease those who are still in shock and feel hard done by, and also to act as motivation and further reward for early players.

I suggest current players be given a bigger initial window in which to mine before having to top up and/or upgrade fuel capacity. This could be staggered as follows:
Legacy players get a +4 hour added, all current Web 2 Players get a +1 hour added for each full month that they have been playing, so that e.g., those who started on 13 December 2025 all qualify for a +4 hour added to their current cap, etc.

Of course, this is just a suggestion, so this formula can be adjusted according to player and Dev consensus.

A further suggestion is to help those who have very little Bronze and are unable to upgrade their fuel capacity at this time: Introduce the ability to reclaim unclaimed $TLRPG (some cryptomining apps have this sort of mechanism).

The idea is that, when a player misses the refueling deadline, and the item being mined, e.g., $TLRPG, now stays at the amount that had been mined at that time does not stop being mined, but carries on.

The difference is that the player can only claim what had been mined until the cap had been reached, and that amount then goes to his/her locked pool, and he then starts mining from 0 $TLRPG again. However, the amount that had continued to be mined in the background before that reset actually was not lost, but instead went into a personal reclaimable Locked Pool.

The player now has the option to reclaim from the reclaimable portion as well, but a message will randomly flash on the screen to say something like: “Reclaimable $TLRPG window will open in 20 seconds from now, and will remain open for 10 seconds! Be ready to claim before the window closes!” This will make it impossible for botters to randomly time, or to set a clicker to do the claiming.

This seems to me to be a compromise between the need to implement measures to control botting, and to add further value to early players, while simultaneously making it harder to acquire $TLRPG and other valuable resources, something which all players should be happy with, as it ultimately makes more desirable all the value that we have already accumulated thus far.

Ps: I also agree with suggestions made by Pickens, Kalriss, and others that a mechanism be put in place to make it possible for players to speed up their energy production.