Durability Feedback

By DaddyD · · 127 views · 6 upvotes · 3 replies

Durability: I hate this mechanic (I wont even play ARPG's with this mechanic in them), constantly having to repair items. It's often used as a mechanic to break up grinding, however grinding is the whole point here. It's tedious and unpleasant and takes away the fun. This is a game, it's meant to be fun.

2 fights cost me:
3100 bronze
210 Scrap

That is insane and now battles are not worth the cost.

Please remove this feature.

**Crafting: ** Gone? I hope this come back, as it was our best way to gain XP and those who levelled greatly from this can never be caught by simply battling alone.

Replies

Kurtelomos ·

I had a round of fights just to test this new feature and patch changes...and it felt just right. Lost 0 durability since I've won all the fights (I think that's how it works and hope it's not a bug), and I was finally able to scrap more than 6k stale items I had on inventory.

So overall...I won some scrap, experience by mass dismantling and lost nothing at all since my energy depleted and lost 0 durability, so my personal experience by now is quite good.
The crafting is gone, but since you get tons of items now by battling...dismantle them and get some xp (I dont know the exact numbers, but at least in my case it felt like less xp per item, but way more xp/unit of time since dismantling can be mass dismantle of up to 200 items per dismantle)

The new feature might look "broken" now for high level players having to face really hard enemies, but it's basically a good sink for resources like bronze and scrap, and will force players to take a good tactic and the proper buffs when fighting mobs, fleeing when necessary, etc, making the combat more accurate. Oh and also, that makes battle botting really really unaffordable (and that is a win for sure).

When p2p market arrives, bronze will also be a good currency to trade, maybe also scrap...there will be lots of changes with market if they implement it properly.

Edit: upvoted since this is worth debating for sure 👍🏻

DaddyD ·

Durability feature seems disabled now. Before was 10% dura loss for a win.

Dura loss for a lose I am ok with.

Kurtelomos ·

Oh...10% per fight was rough then, I thought it was already implemented like that (losing durability only upon dying in a battle or fleeing). Maybe the numbers just need to be tweaked, instead of 10 durability make items go up to 100 durability, 1% lost on win, 10% lost on death/flee ...IDK 100 durability could give more granularity and control over that whole system. I understand why devs want to make battling non-free, there are lots of healthy reasons to do so, but I guess it needs tweaking to not turn so punishing in the end