Battle is too much againts players and in favour of mobs.
i have gathered some info to justify my issue along with the screenshots and logs.
- dice rolls seems like they have been nerfed big time. players getting too many failed rolls.
- after the new update, where after certain turns some skills like heal wont work, the buttons are still active and not blocked or greyed out.
- i just did a battle where 4 skills out of 6 were broken, and eventually i had to run from the battle costing me 3 energies to waste in total.
- heal should be blocked for both players and mobs after 25 turns, but somehow they are blocked for my after 18-20 turns.
- talking about imbalance here, i have some logs from a recent battle, cant paste it here as it will just be too long but here is what happend.
a.Dice 11 < 12
Dice 9 < 12
Dice 10 < 12
Dice 9 < 12
Dice 7 < 12
Dice 10 < 12
Dice 11 < 12
Dice 6 < 12
Dice 4 < 12
Dice 9 < 12
Dice 18 ≥ 12 → 48,687 raw damage
b. Over 29 turns, I rolled 10+ only 18 times ( includes 6 normal attacks, 4 Escalation attacks, 3 Battle Cries, 1 Healing Light, and 1 Arcane Barrier) and below 10 eleven times, while the Infernal Imp rolled 10+ 21 times and below 10 only 8 times. In addition, my Gambit failed 10 out of 11 attempts (90.9% failure rate), whereas none of the Infernal Imp's abilities shown in the log failed to activate. i wast able to get entire log history as the game removes first logs to add new logs but from what i had after the battle was finished i got these answers.
please ask if any other details are needed and i will try to ind em.



