Kill Roll's

By A-Z Prince of Ordo · · 11 views · 2 upvotes · 0 replies

To Whom it may concern,

It has come to my attention that the "kill roll" at the end of a raid battle (after mob death)..... offers a roll of the dice multiplier. This multiplier is indeed a creative and nice way to be given bonus rewards ( im am grateful) but it causes a bit of frustration for regular and dedicated players.

As an example Player A elimantes half of mobs HP rolls a 3 Kill roll and recieves a very small multiplier and around 80 PP..... Now Player B does about a 10th of the damage (maybe lower) but rolls a 19 kill roll and actually makes more than Player A.

This is an example based on actual kill rolls happening in Ordo Noxae. Now it is in my strong belief that this will only push dedicated and "paying" players away from frustration or at the very least prevent higher ranked and dedicated players to solo battling.

I understand this is not a Glitch and was by design, i only suggest to tweak it a bit to satisfy regular players a bit. perhaps making the range of reward multipliers less broad or having reward multipliers reflect ones level/vip, Castle level, how big their antlers are.....etc etc.

I appreciate and don't want to lose the rewards multiplier to be clear. it would just be nice not having to worry about low level players making much more than super high level players.

If anything at all as a guild leader i would like to see this changed to better fit the RPG structure in that rewards fit the level of work put in.

Thank you for your attention to this matter
~ Don Aye