A new chest reward system is needed

By gmaail · · 89 views · 5 upvotes · 2 replies

The chest reward system needs a rework. The resources and exp it offers are completely irrelevant compared to the new battle system. The energy and time spent on chests are simply not worth it.

I opened around 40-50 chests and got 700 exp total. I can get more than that with just 3 battles on an active Diamond VIP.

The system might make sense for new players, but it becomes useless pretty quickly. The exp and resources don't need to be fixed outright, but they should scale with the account or kingdom level. They should be minimally worthwhile at every stage of the game. If I need millions of resources, getting 1x, 2x or 5x from chests makes no sense. Same goes for exp: it can't be flat across 1x, 2x and 5x multipliers.

One idea to make chests more interesting: add cards to the prize pool. Utility cards with a higher drop rate, monster cards with a lower one. If chests become the only free way to obtain them, they'll automatically become relevant again.

Replies

TokenLord ·

Yeah, I agree with you, there is a problem with XP when it comes to higher level scaling. We will do the same with chests, same as we did with the battle system, instead of fixed XP, to % based XP on the level.

Evo ·

I approve. I know that batch chest is a exclusive of vip, but right now it just feel like a waste of time. Every chest higher than the bronze one for resources is useless and give no real benefit since I got all the moonite I needed just from the normal chest, and now I'm getting much much more that probably will never need. So either a balance on kingdom/business requirements or an improvement on chest