Add Utility Cards to Mob Win Drops for Energy, Healing & Pet Growth
I would love to see mob win drops expanded to include Utility Cards that give more tactical options during progression.
Examples of such Utility Cards could be:
Energy+ – Gain +20 Energy for you or your pet, so you can keep grinding when others are stuck waiting.
Growth Boost – Reduce your pet’s evolution time, allowing you to evolve faster than the competition.
Bandage – Instantly heal after a battle so you can jump straight into the next fight without downtime.
Evolution Stone – A rare card that triggers or boosts pet evolution, making it a valuable long‑term progression tool.
Adding these Utility Cards to mob win drops would make fights feel more rewarding and give players more ways to manage energy, healing, and pet growth strategically.