Better gaming Experience.

By Roker009 · · 74 views · 8 upvotes · 4 replies

Hello TL, just wanted to give few suggestions and to know your thoughts on it.

  1. Add a toggle switch in settings to enable/disable Animation across the game.

Reason:- many players and myself have experienced that our devices are using up too much memory, and a player shared in discord that their browser Tab was using almost 2GB of memory ( imagine who much our phones would be using)

  1. We badly need an In-game Guild chat.

Reason:- Many players in here are not aware of the discord channel ( dont ask why 😂) and so we are not able to contact them anywhere.

  1. If possible, make the daily rewards IN-GAME and not in discord. Yes i know the daily claim would re-direct players to discord but some just dont seems to bother.

now these points are just a request and i would understand if you will deny em.

  1. since the day the daily rewards were introduced, there were a few glitches which either didnt rewarded XP or bronze or sometimes Both.
    if your Ai can detect it and you can add it to the accounts of players who used the command and didnt get em, would be nice.

  2. i reported a bug which did not increase the bronze rewards in daily battle quest ( which is solved now, Thank you) there were too many days passed before it was fixed, can you maybe add the missed bronze ?
    Reason being that Bronze is way more important to miss out on and you know it too....

  3. Please add rolls for passive attacks too with threshold. example, 2d10 dice for Ignite ( rolls above 15 for a 21% change to ignite)

hope some of these helps you out.
please give feedback on these points.

thank you.

Replies

Woteverrr ·

Plus + It will be nice ( at least for low hp/ level ) players , if anything is done regarding Class Strike. Damage is understandable but the frequency is causing headache, it keeps targetting back to back sometimes ( mostly low hp/ lvl players), maybe add cooldown like throne . If something about it is done than guild boss would be playable/ enjoyable for us ( low level players)

Septimus ·

I have collected hundreds of logs and I am trying to piece together a suggestion for a fix on this. This affects all classes.

If you have 3 to 5 players and they are different classes, the class strike seems to work "fairly" where each player is targeted roughly equally. I believe the frequency is too high, but each player is hit an equal number of times.

As soon as you have an unbalanced raid i.e. 4 warriors and 1 mage, the solo class player gets rapid fire class strikes every time the 4 other players take actions. I have logs of players getting 3 class strikes in 11 seconds. If that solo player also takes their turn I have seen as many as 5 mob attacks (not counting passives) in less than 45 seconds. I have also seen a similar effect for an all warrior raid where there were 5 warriors and the lowest level warrior was consistently getting 2 and 3 class strikes in 10 second bursts.

There is also the issue of unfair damage from class strikes
as you can see below players are taking similar amounts of damage even when they are high level. These class strikes become insignificant when players have 100's of thousands of HP, but are absolutely devastating for lower level players
Player HP Avg Class Strike dmg
Mage (lvl 33) 41,672 3,274
Archer (lvl 58) 167,204 3,328
Warrior (lvl 110) 466,379 4,163

The combination of concentrated attacks and the devastating size of them on low level players make it so they can't effectively participate in Guild Boss raids. These player's health regeneration can't keep up with losing 20-25% or more of their total HP in 10 seconds every other minute.

I think there is something that goes wrong when raids are "unbalanced." When I was in a raid with 1 warrior and 1 archer I was able to easily survive for an hour. When the archer logged off and it was only me and the warrior listed above, I was nearly dead in less than 5 minutes from class strikes. The size of the strikes didn't change, but I began getting 2 or 3 class strikes in a row (10 seconds apart) for the next 5 minutes, my HP, def, and healing skills could not withstand the onslaught.

I haven't fully thought of a reasonable solution but this is what I have discovered so far.

Woteverrr ·

Yes, i too have survived more when there are other players of my class. I think that damage which other high hp players get is fixed or changed as I had seen some guys getting 20k, 12k damage from class strike. Earlier it was same 4-5k for all but recently it changed.

Roker009 ·

Thanks you for the detailed explanation bro.
And yes i have noticed the same thing. I am level 40, i get 4k-5k damage on class strike which i can take with 70k+ HP but the same amount of damage is done to players with level 30 or below not to mention the same range damage.
You are correct in all cases.
In addition to that, they need to leave just to heal for some time and if we defeat the boss before them joining back, the get breadcrumbs as rewards….
Its very unfair to them….