Better Gaming Experience - Part 2.
So the new updates are cool, but a few suggestions are here from my side, hope other players would agree.
Guild Boss :-
Add rewards for saving other members. we get charged 1 energy for it so something for that would be really nice.
Add the DMG range in guild boss part just like we have in solo battles so we can have an estimate of why our 17 roll attack is doing less damage then 13 roll.
We already have Loot logs along with other logs, so remove the popup we get the 1st time we activate the stashes or when we get the defenders loot coz sometimes when that pop up appears, there is super attack coming and we need to wait for the animation to finish or wait for the collect button to appear to get rid of that popup, that either makes us miss the guard/defenders loot or to use any other skills.
PLEASE remove grab option when only 1 player is playing. Not everyone is in same timezone and so we are not able to join and save someone when they play alone.
Pets :-
Now that we have a limit of only sending 5 pets at a time, please Extend the path limit so they can travel more distance. And we do not have option to upgrade that using skill points. only the sight can be increased but it increases the sight it can see around the path. so that wont solve this.
increasing the number of pets to send to travel is to high. maybe start from 1 point and increase by 2 points like 1-3-5-7 etc....
Rewards after defeating the Guild mob is not calculated accurately. ( this one is already reported but still wanted to mention it here ). A question regarding the stashes rewards, we get 2x supreme stash for Action and 2x supreme for damage, does that mean we get 4x in total ? if so, the rewards are way way way less for the players in top 30%.
**Solo battles:- **
Everything in Solo battles is doing good right now. but i wanna point out to the chests we get. Easy mob has 0.7 or 70% chance to drop the chests which is better den nothing, but in all bounty board Easy mobs are the highest required to complete and so many players don't climb the ladders to finish their bounty board to level up. would be nice if it also starts from 100% chance or get at least 1 chest for defeating Easy mobs.
Daily Quests:- though the 6 daily quests are good, players would appreciate if you add " 5 - 25 -50 -75 - 100 - 125 - 150 - 175 -200 " making it 9 quests in total instead of 6 so that everyone can get something out of it.
Reason :- many players still don't have good gears and stats, and so they cant win all the battles. these small milestones will encourage many players to do more battles.
**Character and Gears :- **
Everyone knows TL is working on New gear system so i will not yet comment anything on it just yet.
Skill points:- Please divide the skill points in 3 parts.
A. Active B. passive C. Pets.
Every level up we get 2 points which is not enough.
Hp - Attack - Defense = all 3 has 100 as max level which requires 550 points in total
Guard - Healing - etc = all has 20 level as max which requires 30 points each
Right now we get 2 points for each level up and extra 10 for every 5th level, that means i need to be at level 450 to max them all out. obviously we will balance out all the skills, but it makes it hard to decide where to spend the points.
Solution:- give 4 points per level up. 2 for active, 1 for passive, 1 for pets. this was players will be forced to use those points to the allocated section only. And for every 5th level, 10 points for Active, 5 for passives and 5 for pets.
**Other suggestions:- **
Add decimals to the PP/PP so we can see the accurate points we have.
Add rewards for players when we fight in Den. we are spending 5 player energies and 8 pet energies which is too much to spend and getting only rewards for pets.
Add collect all for the 5 businesses for players just like we have while collecting for guild resources.
Remove the energy required for Unassigning the lands purpose. we already pay energy for Assigning them.
This is all i have noticed that needs to be taken care of.
Maybe other players will write in comments if i missed anything.