Bronze packs - rebalance
Hello. I would like to breakdown the cost of a bronze pack using NO-VIP as a cost-ratio basis.
Numbers: Current
Level 52 - $0.3 per day
Tower 7,7 - $1.6 per day
Total daily earning: $1.9 day
Tower bronze production: 8577/h
Cost to power: 63489 bronze/h
Key Stats:
Starter pack only gives ~0.95 hours of runtime (60k bronze)
You need ~7.4 Starter packs per day just to keep the tower running 24h
Even the God pack lasts only ~39.4 hours (about 1.6 days)
Cost vs Reward Analysis
Daily fuel cost at current prices (to run 24h):Using best value (God pack) → ~$486 per day
Using mid-tier (Power pack) → ~$630+ per day
Your daily revenue: $1.60
→ You're losing massive money per day — the packs are extremely inefficient for heavy users. Main Problems: Packs are way too small relative to consumption (63k/h)
Even the biggest pack feels tiny
Proposed Fix
Scale packs to give enough bronze for a set number of hours of runtime based on the player’s consumption.Break-even example (Cost ≈ Revenue earned during runtime): Starter ($4.99) should give ~63 hours of my tower’s fuel
Boost ($14.99) should give ~189 hours of my tower’s fuel
Surge ($49.99) should give ~631 hours of my tower’s fuel
And so on for the bigger packs.
Goal:
Cost should break even with rewards.
The hours of fuel a pack provides should roughly match the revenue my tower can earn in that time.This would make packs feel fair and worthwhile for players at all levels.
Thankyou
