Distribute rewards for the first boss to all players that participated

By keung · · 120 views · 7 upvotes · 3 replies

ITT.

The first boss event was meant to span several days, and it was on course to do just that. After about 6 hours of the community enganging the boss, we were fighting on stage 3 where the boss had lost perhaps 20% of its 30M HP pool. At this point it certainly seemed that it would take several days to defeat the remaining three stages, considering level 13 mobs had close to 170k HP.

The following day, an unnanounced, but massive change was made to the mob's HP where you would not even see five digit HPs even while fighting level 50 mobs. This without reducing the amount of damage made to the world boss or increasing the boss HP. That meant that in a span of 3-4 hours, stage 3, 4, and finally 5 were completed. Anyone who weren't available in that short time frame would not get any rewards.

The rewards were also massive. 240% XP increase for stage 4 and a whooping 550% XP reward for stage 5. This meant people were getting millions of XP for what amounts to almost no effort, effectively adding several months of progress in mere hours. The rest of the player base that for any reason could not play during those 4 hours got nothing.

I suggest that anyone who participated in any stage gets the rewards, that they haven't already received, for any stage.

Replies

Varg the Stormborn ·

Not everyone could play those exact 4 hours. I guess u are right.

Roker009 ·

I would be really glad if TL acknowledges this…. I played for only 3-4 hours and barely got any xp as the hp of mob was reduced significantly…. The forst time i logged in, i fought higher heath mob with a few players and that was really hard to beat which actually made sense, but after finishing those level 9-10 level i only got around 200-250 xp… and i see players in chat who got millions of xp…. Not fair at all…

Fury ·

I dont even know its happening until its ends.