Guild boss improvement

By Evo · · 15 views · 2 upvotes · 0 replies

So, with the new rank rewards i start seeing more activity in the guild lobby, cause that prizes are good for both VIP and F2P.

Then comes the "streak halving" that cause a little slow down on progress speed with boss kill.

And then i started seeing players in the guild almost rushing on their moves, to get both activity reward rank and streak up as much as possible

Also, now we are kinda "managin" and coordinating all the player, but it will be very hard to do so when more than 30 players are in the lobby.

So i tried to think on a solution

Right now, combo works in a 1 out of 1 capacity for each class
What if, for each class, we get something like the max amount of player on each class? So, if there are 5 mages, the max number of moves that can be stacked in the same class combo slot will be 5. Each class slot should be different obviously.

This may cause the same issue we are currently seeing right now, players that stay in the lobby and keep getting in combo but basically not playing and not filling the combo slot. That's why, after 1 minute from the first hit on the class slot, the combo should carry over to the next step automatically (only if someone have attacked in the slot)