Please do not delete the excess progress when our Kingdom Tower upgrades, but carry all surplus XP and kills over to the next upgrade level.
Currently, when our Kingdom Tower reaches the required values for an upgrade (for example ⭐ XP 50.0M and ⚔️ Kills 40.0K,
📦 Chests
750.0K), the tower can level up as soon as the threshold is met.
However, all extra progress above the requirement (in this example, the huge surplus of XP and kills above 50.0M / 40.0K) is lost and not counted toward the next upgrade.
So even though the guild might massively overcontribute (1.2B XP and 109.1K kills), everything beyond 50.0M XP and 40.0K kills simply disappears, instead of helping with future levels.
I suggest that:
When the Kingdom Tower upgrades, all surplus XP above the required 50.0M should be stored and automatically applied to the next XP requirement for the following tower level.
The same should happen for kills: any kills above the required 40.0K should be carried over to the next kill requirement, instead of being wiped.
The UI for the Kingdom Tower / Guild progress should clearly show that “excess XP and kills are carried over to the next level”, so all guild members know that their full effort counts and nothing is wasted.
Why this would be good for the game
It rewards active guilds properly, because big contributions are not punished by timing; all extra XP and kills still help future upgrades.
It feels much fairer to contributors who keep playing and pushing even when the bar is already far above 100%.
It reduces frustration and avoids the feeling that guild members should “stop playing” shortly before an upgrade to avoid wasting progress