Rebalancing Battle after nerfing of Gambit
It is agreed that the Gambit skill was probably overpowered.
However, it has now been nerfed to activate only after a minimum roll of +12, and there is now a 3-turn cool down period, even if Gambit missed.
Combined with a 5-turn cool down period for Battle Cry, this has tipped the scales too much in favour of Mobs.
I suggest that the Gambit cool down period gets activated only once Gambit has actually hit - as is done in the case of Battle Cry.
Also, perhaps buff the normal attack, since this is often the only option left after cool downs and Skill Steals (buying Boosts becomes prohibitive when combined with energy requirements for other actions, like collecting, etc.).
