Reducing the Chest Opening Threshold for Guild Upgrades
We urgently need to rethink the chest opening threshold for guild upgrades, as the experience point and kill requirements are currently far too high compared to other progression systems in the game.
Firstly, so many resources and equipment items are distributed as combat rewards that spending large amounts of bronze just to open chests feels like a waste of valuable progression currency. Secondly, since the introduction of the new TLRPG generation, players have become heavily reliant on bronze for TLRPG mining, and hardly anyone is willing to sacrifice their bronze solely for opening chests. This makes guild upgrades practically unattainable.
As a proposal, we should lower the chest opening threshold in terms of experience points, kills, and bronze, or even below it, so that guild upgrades become realistically achievable again without completely depleting players' bronze reserves or forcing them to choose between upgrading their guild and mining TLRPG.