Suggestion: XP Progression Needs Adjustment for Sustainable Play
Placeholder for discussion: But I think the current XP needs an adjustment. Especially for F2P > Diamond level players.
At level 51, it currently takes 43 million XP to reach level 52. An easy monster gives only 6,625 base XP. With 2 hours of daily playtime (roughly 120 battles at 1 minute each), a player farming without any boost earns about 795,000 XP per day or 5.565 million XP per week. This means it would take roughly 7.7 weeks of consistent daily grinding to gain a single level without using boosts.
At this rate, people will be way under-levelled for the stage they are at with no other way to gain XP.
The goal for healthy progression should be around 1 level per week with 2 hours of play per day without relying on temporary boosts. Right now, players need approximately 51,000 base XP per easy monster (nearly 8 times more than current values) to hit that target. This creates a situation where progression feels extremely slow for casual and mid-core players just to see meaningful progress.
I believe the XP rewards or level requirements need tuning — either by increasing base monster XP, reducing the XP curve slightly, or adding more consistent XP sources. This would make the game more enjoyable long-term and help retain players who enjoy steady, boost-free progression.
Looking forward to seeing how pets play into this.
-Draft - I think all stages should be open. But if Im lvl 50, i would get zero XP fighting lvl 40 mobs in stage 6. This allows infinity level based grinding.