The current game progression is not good for the game's overall health

By gmaail · · 93 views · 9 upvotes · 5 replies

The recent introduction of Guild Mobs and pet system brought significan changes to the game play. While before it felt like we had to spend hours killing mobs in battles just to finish our energy in an endless loop, now we have other options on how we want to spend our time and resources in the game. Also guild mobs are making the game more social and community centered, which is definitively a big pro if we compare it to the loneliness of the solo battles.

However, while i was surprised by the rewards given by defeating guild bosses i questioned myself are they going to break the game? But then i realized that this progression wasn't leading to anywhere. So i thought about classic rpgs and found an incredible amount of inconsistencies that are probably hurting the game and not making it appealing enough to new users.

LEVEL ISSUE
In classic RPGs reaching higher levels lead you to unlock new game features, that become exponentially more rewardings, unlocking extremely rare items such as gears or materials to upgrade gears. Missing rewards that you unlock from levelling up, doesn't bring any motivation to reach higher levels and potentially miss VIPs sales.

This reward system was initially set on the Kingdom Level (higher level better chests available), but its development has an exponentially growing difficult also connected to amount and value of lands you own to produce Ember and Verdite. So it's definitely not very motivational, even worse for f2p users.

LEVEL SYSTEM

The actual level system is quite poor, it's just a linear increasing multiplier from the same base level. Each level requires the same amount of mobs and rewards to progress. Higher level should require more activity and, at the same time, must provide exponentially increasing rewards.

LEVELLING REWARDS

At the moment the only rewards you get from levelling up are skill points and increased value stats. The major issue is that the more you progress the more the skills become expensive, providing, at the same time, the same increment (for example the attack value, every 10 levels become 1 point more expensive, but it still provide +1% per level).

GEAR SYSTEM

I know it's probaly planned to be reworked, so i won't spend much words on this topic. But i wanted to mention that having unique gears that can be found at higher level definitely motivate player to play and reach higher levels.

CHEST SYSTEM

Same as the gear system, but chests should be much more expensive and provide worthwhile material. Opening thousands to get nothing it's just pointless. This way people will farm more resources to get a chance to drop something useful.

BATTLE SYSTEM

For now it's quite ok, but the big rewards introduced with the guild mobs are making the system anacronistic. Good for early players to level up so they don't get oneshotted by high level guild mobs. But quite irrelevant for high lv players. This current system is probably going to experience the same Chest sytem fate, that became obsolete when the battle system was reworked.

I know people are dreaming the web3 phase, but as you could see we just started doing some progresses with the game, and we're still far from having a fully enjoyable product. Pushing the agenda to put the token online, while the game is still at this phase, won't fulfill any of your expectations. Usually it takes a couple of years before reaching a decent phase of development. As long as the game is progressing we should be happy with it. Each progression is a slightly better chance new people might enjoy TLRPG and become active users, or better active spenders.

Replies

Bilbo The Rogue Baggins ·

These are actually good points, lets see if it gets enough upvotes to be seen by devs. Good insight though.

Roker009 ·

Excellent points bro.

i wanna add something for gears system:-
currently the guild boss and solo battles are way to go if in need of gears but its mostly trash for high level players who dont need T1 to T6 gears.
yes we do get some rare gems like T9-T10, but from chests its almost impossible....
Moreover, the forge system back then with insane forge and all was a better option.... if not that, atleast we need is to use scraps to level up. we already have scarp system, all that is left is to add their use in here.
This update can also help low level players to get their gears upgraded and can play both solos and guild boss easily without the fear of missing out on both rewards and enjoyment.

In related to chests, imo the battle chests has made it useless. we get more and better gears from there instead of opening 1 chest at a time and chance to miss ( Armory chests miss alot)

All in all, there are few points that needs to be taken in consider which can easily make the game 20% better if not more.

Sui ·

Not sure how me or majority of players really suppose to stand a chance & compete against this kind of power-leveling; because I don't think time and a patience are enough for that...
60m defender loot.png...So I just assumed the answer is simply: "You don't."

For me personally not a big deal (that is - if it doesn't halt my gameplay, like it's currently happening on world map with resources collection).
However, new players who gonna grasp the ropes of what's really going on - and realize how far behind they already are... they might decide to quit before they really even started.

Even whales often don't see much point in investing themselves in an old game servers, as there is no reason for them to play on already-dominated space.

Red82 ·

leveling is pretty much bad as hell base exp per easy mob in battle stage 6 is 126 exp i need 504.9k xp to lvl up witch is about 4k easy mobs to lvl up i need to kill 3110 mob to change battle stage so i won't lvl up for the next stage !!! we need better reward because harder mobs is coming in each next battle stage exp should be atleast 5x more if not 10x more because of reward is always giving low lvl gears so atleast your stats can make up for the lack of good gears

gears from battle rewards omg that crazy how is bad most of the time i got gears from lvl 1-5 sometime if i get lucky i got lvl 6 wth im suppose to do with gears i don't need at all we can't scrap them because scrap system have been removed, if atleast it was given bronze that would be great because we all know bronze is really lacking in the game

forge gears it have been say so many time in forum it completly disfonctional to upgrade 1 lvl you need 3125 gears and 2 lvl is 9765625 gears that completly insane they don't want us to upgrade our gears, suggestion have been made before in forum 3 tier max 3 gears max per tier it will be 27 gears to increase 1 lvl 729 for 2 lvl 19683 for 3 lvl it will be way more realistic but still hard to do

skill point reward it should be atleast 5 to 10 skill point per lvl up, at this rhymth 1 skill point per lvl +1 point each 10 lvl we need 11200 skill points to complet all the active and passive skill without the team skills coming soon is it gonna be another 4-7k points more this need to be fix asap

daily reward from battle who the hell think it was ok this way up to 50 kills isn't too bad but a lot of time comsuming, but 100-175-250 kills i have timed my self to do 100 kill it took me 2h30 witch mean doing all 250 kills as daily quest will take nearly 5h45 it suppose to be something quick to do not comsuming all the free time you have left before work and before go to sleep here where i live a normal person will sleep about 8h will be out of home to work for about 10h without eating washing your self do some clean up have time with family and friends or whatever you have only 6h left witch is about the time you need to do battle daily quest it doesn't make sence it should be about 1h-1h30 to do all daily im 44 y/o ive been playing game my whole life rpg and mmorpg

TokenLord ·

I agree with everything you said. We are on the last most important updates and then we start fully balancing, improving old systems like solo battling, chests, gear.

We progress in crazy speed, so I can say it is pretty close.