Weekly $TLRPG DISTRIBUTION

By Roker009 · · 128 views · 6 upvotes · 1 replies

I’d like to suggest an improvement to how the rewards weight and mines bonus are displayed.

Right now, the formula is shown in a generic way, but it’s not very intuitive for players because it doesn’t reflect our actual in-game data. This makes it difficult to understand how much we’re really earning or how different actions (like upgrading Kingdom Level or adding lands) impact our rewards.

It would be extremely helpful if the UI could dynamically use each player’s own data and show:

Ideally, this could be displayed as a live breakdown, for example:
Base Weight (KL²): X
Mines Bonus Multiplier: Y
Final Weight: Z

This would make the system far more transparent and allow players to make informed decisions about upgrading their kingdom or investing in land.

Additionally, showing how changes (e.g., +1 KL or +X portfolio) would affect the final weight would significantly improve user understanding and engagement.

Right now, the formula exists, but without applying it to the player’s actual stats, it’s hard to interpret its real impact.

Thanks for considering this — it would greatly improve clarity and player experience.

Replies

TokenLord ·

Yes, Roker, I completely agree with you. We’re constantly working on improving things to make the game easier to understand and more user-friendly. Right now, it can definitely feel confusing, and there’s a steep learning curve, but as we keep building and improving, it will get better.

Regarding your suggestion: this is something I think about a lot. Making rewards and the whole TLRPG system clearer for players is a big priority. At the moment, it can feel quite complicated. We do plan to add more documentation and tutorials in the future, but since the game is evolving so quickly, those would need constant updates.

The main challenge is that rewards are affected by many variables that change all the time. For example:

When players spend TLRPG (chests, land purchases, etc.) due to burns
When land is added or progresses over time
When new players reach Kingdom Level 3, or existing players level up or meet weekly requirements
When the distribution pool changes

Because of this, rewards are always shifting - even second by second - and the weekly pool can vary a lot. One week it might be a few hundred, another week a few thousand, and in the future it could be much higher. That makes it very hard to predict exact outcomes.

That said, we understand the need for better clarity, and it’s definitely something we want to improve.