Weekly $TLRPG DISTRIBUTION
I’d like to suggest an improvement to how the rewards weight and mines bonus are displayed.
Right now, the formula is shown in a generic way, but it’s not very intuitive for players because it doesn’t reflect our actual in-game data. This makes it difficult to understand how much we’re really earning or how different actions (like upgrading Kingdom Level or adding lands) impact our rewards.
It would be extremely helpful if the UI could dynamically use each player’s own data and show:
- Current Kingdom Level (KL)
- Total portfolio value (used in the formula)
- Calculated base weight (KL²)
- Calculated bonus from mines
- Final total weight
Ideally, this could be displayed as a live breakdown, for example:
Base Weight (KL²): X
Mines Bonus Multiplier: Y
Final Weight: Z
This would make the system far more transparent and allow players to make informed decisions about upgrading their kingdom or investing in land.
Additionally, showing how changes (e.g., +1 KL or +X portfolio) would affect the final weight would significantly improve user understanding and engagement.
Right now, the formula exists, but without applying it to the player’s actual stats, it’s hard to interpret its real impact.
Thanks for considering this — it would greatly improve clarity and player experience.